Wednesday, March 21, 2012

Gardens of Time

Out of the ten things schools can learn from video games five of them can be represented in playing Gardens of Time. First off Interaction is learned. Playing video games involves watching, clicking a mouse, or using a controller. It is much more effective than sitting and taking notes. Ordered problems is shown in Gardens of Time because planning a strategy to find the images is taking place. Within the Regime of Competence is shown in this game. The game is doable, but is challenging at times. Gardens of Time provides Risk Taking because to keep adding pieces to the Garden the player must take risks of spending money. A fifth thing the game provides is The Cycle of Expertise. Once the game has been played for a while new levels appear and they get trickier, but the player gets past level after level and becomes an expert.

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